GET INDEXDATA

This command will return the indice stored at the specified index.

  Syntax
Return Integer=GET INDEXDATA(Index Number)
  Parameters
Index Number
Integer
This value is an integer number such as 1.

  Returns

This value is an integer number such as 1.

  Description

The indice data is formatted as groups of three, each group representing a polygon by referencing a vertex in the vertexdata.

  Example Code
rem Create simple plain and read its 4 vertices (plus any indices)
if get maximum vertex shader version()>0
make object plain 1,100,100
lock vertexdata for limb 1,0
vmax=get vertexdata vertex count()
for v=0 to vmax-1
x#=get vertexdata position x(v)
y#=get vertexdata position y(v)
z#=get vertexdata position z(v)
nx#=get vertexdata normals x(v)
ny#=get vertexdata normals y(v)
nz#=get vertexdata normals z(v)
diffuse=get vertexdata diffuse(v)
u#=get vertexdata u(v)
v#=get vertexdata v(v)
next v
imax=get vertexdata index count()
for i=0 to imax-1
vertindex=get indexdata(i)
next i
unlock vertexdata
endif
  See also

BASIC3D Commands Menu
Index